
09-16-2002, 05:12 AM
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Registered User
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Join Date: Jul 2002
Location: Florida
Posts: 785
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Quote:
Originally posted by Tyhm
While the players definitely contributed, unchecked player development is not condusive to a server's well being. The players all had the same demand - their quest had to give away a fullheart, or a more powerful sword. It had to be as close as possible to the start. It lead to a painful imbalance between the helpless newbies and everyone else, and the entire map was basically staplegunned together, no respect for level boundaries or anything - half a tree on one side, dirt on the other side, it looked like crap. What transitions there were were generally comprised of masking the problem rather than solving it - putting a bunch of lamps or tents over the problem area.
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ya jeez i no rite? |
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Name: Wind Seablaze
E-Mail: [email protected]
10/4/02 My last day on the forums. Don't forget me. <3
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