
09-13-2002, 10:53 AM
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Registered User
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Join Date: Apr 2002
Location: Control-NPC
Posts: 834
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I figured as much, heh. I actually am doing a custom HP system. I put in if (actionhurt && !playerpaused) that way it will check to see if they're paused... but what about setting playerpaused, just set playerpaused; doesn't give the right effect =/
---Shifter |
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*Stefan: it seems sometimes they hire newbie scripters everywhere x-x
*Stefan: scripters are sometimes like people that draw paintings
*Stefan: all that counts is that it looks nice
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