Quote:
Originally posted by haunter
Hmm alright, thanks for your help.
By the way, I was playing around with triggeraction and I can't get it to work,
NPC Code:
if (created) {
showcharacter;
}
if (playerchats&&strequals(#c,Test)) {
triggeraction x,y,test,;
}
if (actiontest) {
setcharprop #c,Test_kekeke;
}
Should that work, or am I just really dumb?
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You use the (actiontest) or whatever in a different NPC usually...If its the same NPC you do a function
Also if it is a separate NPC and the separate one has an image, the triggeraction must be on the image. kind of like opening an NPC, your mouse has to be on its image or that blank NPC outline