Quote:
Originally posted by haunter
Yes, that is the kind of thing I want to know, for using with a triggeraction, to detect a player in front of you. Can you explain why the playerx has the +1.5+vecx(playerdir)*2 and the playery has +2+vecy(playerdir)*2 , please?
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ask screen_name.
I'm not sure about the playery+2 / playerx+1.5 myself. I tried taking it out, but it didn't work. It doesn't move the player or anything though.