
08-31-2002, 09:52 PM
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Registered User
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Join Date: Apr 2001
Posts: 582
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While I am taking the server submit rules apart Id like to mention another problem.
You have ratings for creativity, levels, npcs, storyline and quests. Yet you dont have one of the most important ones. Graal is a game yet you dont rate how fun it is?
Thats the biggest problem with most servers. They work on their little graphics and new tilesets and super advanced npcs but when it comes down to it the server ends up being BORING. They are no fun to play after an hour.
Quests should be replaced with the fun factor or, if you like, the "Lasting Appeal".
Thats why Graal 2001 is so dull (imo). They have some nice levels and some good NPCs. But then its pretty much pressing the D button over and over to get some money. Then go buy a hat. Then repeat the process until you feel like throwing your computer out the window.
A much better rating system would be this (and it took me 5 seconds to think of it)
Creativity: X/5 (How different is the server?)
Levels: X/5 (The quality and quantity of levels)
NPCS: X/5 (The quality and quantity of NPCs)
Storyline: X/5 (How good is the storyline. If there is none then this isnt taken into account as it isnt neccesary)
Fun Factor: X/25 (Is it fun to play)
Tilt: X/10 (If theresa certain thing that is done really well then points are gave here)
So thats:
55 if there is a storyline. They should need 38 more more to pass.
50 if there isnt one. They should need 35 or more to pass.
Also, seeing as the rules have changed, shouldnt current servers be tested to see if they meet the standards? I doubt 75% of them will. |
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Also known as TDM
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