Quote:
Originally posted by Tyhm
No, we need floating point layers.
Layer 0 - traditional background
Layer 0.1 - over Layer 0, regardless of Y, but still below players....
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This would also be usefull for attachplayertoobj.
Instead of putting the player one layer above the NPC, you'd put him/her half a layer above it.
I haven't tried this, but I think when you are currently attaching a player to an NPC in the layer 1, the player is in layer 2, so the NPCs using "drawoverplayer" wouldn't be displayed correctly anymore.
I'm not sure whether this is the case or not, but I think it is.
I'll check later.