if (playerenters) {
toweapon -Jail;
timeout=.1;
}
if (timeout) {
if (this.callcount=0) { this.callcount=1;setlevel jail1.graal;}
else { this.callcount=0; setlevel jail2.graal; }
}
timeout=1;
}
if (playerenters&&(isweapon)) {
timeout=1;
}
if (!strequals(#L,jail1.graal)&&!strequals(#L,jail2.g raal) {
setlevel jail1.graal;
}
ok?
i dunno how thats a jail npc but it be funny