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Old 08-24-2002, 02:53 AM
Zurkiba Zurkiba is offline
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Quote:
Originally posted by _0AfTeRsHoCk0_
Update:

Outside
All of Baritol on the outside is complete. Unfortunately, I had to remove several buildings, as I was over the limit, and now it's been downsized to approximately 10 and all have insides. I'm going to try and create most of the paths around at least half the map, as well as add trees onto that area so it seems decorated, but as for the rest of the map (the deep interior) I don't think I'll bother decorating it, because the island itself is over 1000 levels. We'll see how pressed I am for time.

Because of this limit to buildings per town, I don't know if I can add inns at halfway points between towns, or barracks in stragetic locations, but we'll see in the end.

Inside
The insides for Baritol are as follows:
-Bar
-Hotel
-Bakery
-Blacksmith
-Taylor (for cloth)
-Windmill and lumbermill
-2 houses
-Restaurant
-Joinery

I know some buildings were missing, I hope I can add those someplace else.
My ideas:

We can take out the Windmill and lumbermill... have those in another city and we import those in or something. And the Bakery

Add Bar, Restaurant, and Hotel together to make an Inn...

From that we can add in some other buildings... We need atleast one AB (Allied Base/Armored Base (AKA Barracks/Armory)) per city... for basic city defenses. We shouldn't put every industry in one city like this... instead spread it out... this will increase economics and add the rank of Merchant, and allow more buildings in the city. And we forgot one major thing that's needed for RPing... an Alter/Church/Shrine/Religious Building.
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