Thread: !stealing!
View Single Post
  #13  
Old 08-16-2002, 08:52 PM
ChocoboGrn ChocoboGrn is offline
Registered User
Join Date: Jul 2002
Posts: 146
ChocoboGrn is on a distinguished road
Also make it so they can't steal containers, like sacks, and the heavier the item is, the harder it is to steal. If they get caught, they don't get a stolen item, but they will be labeled a thief.

I'm thinking something like...
if thief DEX + WIS- x > Target's Dex + Wis, the steal is successful.

X is just a random number between 1 and the weight of the item divided by two.
Reply With Quote