Quote:
Originally posted by G_yoshi
actually, I just want something like 'pauseplayer' I already have somewhat of a custom damage system...the only problem is, getting around the engine's built-in animation checking. Every time the player swings their sword, the engine checks for that animation and then does whatever it needs to after that. Other than that, I already have it sending out triggeraction because I do a few things when 'S' is pushed
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There must be some way to get around that. Use a different gani for sword striking if necessary.