
07-30-2002, 10:17 AM
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Have A Drink On Me
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Join Date: Jun 2001
Location: Somewhere In Time
Posts: 7,442
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Predefined Objects
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Does anyone know how to add your own pre defined objects into the level editer?
Ihave the new drag down bit made by making a new text document in the tileobjects folder but I can't figure out how the code for the tiles is used.
That is the code to put the bush into the list.
OBJECT 2 2 Bush
ACAD
ASAT
OBJECTEND
The tiles on the select tile bit are
2,0 3,0
2,1 3,1
That's the way they appear on the tileset so 2,0 is top left of bush and 3,0 is top right and so on.
So anyone any idea how the letters are worked out from that?
I know the bit OBJECT 2 2 Bush is to say there's an object then the tile with and hight and then the name. |
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