Quote:
Originally posted by Torankusu
you don't need quotes.
and, to prevent it from moving over .5 every time someone enters the room, you could just set the x/y to a coordinate.
if (playerenters){
x = 32.5;
y = 32.5;
}
etc.
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too bad that messes up on a terrain (I think) since it's all like one big level, it'll send up in the upper left level, but I don't think most people have to worry about that
