Quote:
Originally posted by nyghtGT
I could be wrong but...
NPC Code:
if (actionserverwarp) {
setlevel2 #p(0),strtofloat(#p(1)),strtofloat(#p(2));
}
//#CLIENTSIDE
if (event) {
triggeraction 0,0,serverwarp,warptolevel,warptox,warptoy;
}
...should handle all your warping needs.
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I think u need to make the trigger action coordinates x,y =P. I dunno, i think it still works with 0,0, but i've always used x,y. hehe =D