Quote:
Originally posted by Kaimetsu
Grim Squeaker:
The problem with these systems is that there's a limit to the amount of information which can be stored in one string, not to mention that you'd eventually have to store insane amounts of information, assuming that DK will be big enough.
It'd probably be better to just make it store the last scribe you visited as log in point. (I.E. actionplayeronline, setlevel2 #I(clientr.lastscribe,0),etc.
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Heh, that is the plan

One string which is set/changed when you save at a scribe. The saving part is not really the hard thing...the story stuff will probably be a little more daunting, however
