Thread: Rudora Online
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Old 07-16-2002, 05:54 AM
iniquitus iniquitus is offline
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1.) Why would I try to brown-nose someone who doesn't play Graal anymore, on a Graal Online Forum that he doesn't read? Stop making accusations.

2.) Holding a grudge? I don't have anything against you. My problem is people who try to turn other people's playerworld into their own so they don't need to go through the submition process. If you have all these plans, why not create a playerworld of your own is all I'm saying. I actualy proposed a rule before all the stuff with Rudora happened that if a Playerworld's Manager is no longer the manager of a playerworld, unless he/she appointed somone to be the replacement manager 2 weeks in advance, the playerworld goes down with the manager. There are too many problems from playerworlds that have management problems, you would make manager number 4, and thats 2 too many. Please understand this isn't a policy right now, and probably wont be for sometime if ever. The fact is, it means something different to you when you create a world from nothing, go through the risk of it being rejected and all your hard work being for nothing... People who want to take over playerworlds simply want the rewards for an eighth of the work. Look at Babylon, they've been strugling aswell.

If you have so many ideas, build up a playerworld and submit it to be reviewed is all I'm saying.

Now, as for saying I'm just saying this because i don't like the new level style? First off, thats not true. I like the new style levels, as well as the old style; however, Rudora was initialy created to be a classic style server, it's origional intent was to be a town on Classic. As for saying the levels were too plain? What you consider plain, I consider fun, I don't mind the new tiling style, but try finding LAT's who are willing to spend hours on each level making every one a masterpice? Won't happen. So how can you possibly hope to expand the overworld in a timely fashion? This is my problem with the new style of levels, they look great, if people take there time, but thats the price, time, if you try to spit them out, they look horrible, and furthermore become distracting and un-planned-- Yes, I'm sick of walking in levels that have so called "natural" looking paths that twist and curve so badly you think everyone who's ever walked on it has two left feet, but I'm not even thinking about that when I look at Rudora. What I see is what was once the masterpice of one of the best LAT's Graal had for a long time, now, after all this time, instead of building on the vision, that alot of people love, they decided to spend all their time re-tiling levels that had alredy been worked on for a long time to make just right. Quests have been added, but they are all unorigional and filled with bugs, moreover they don't even fir the theme set by the origional quests. This is what happens once the creator is gone, the playerworld turns into a mess of contradicting visions, and fun value is lost. Yes, I think it's sad that a pice of work like Rudora had to be molested and bastardised like it has been, but I'm glad it's being taken down to pay some respect to the creator. How would you like it if you made a playerworld that you thought was perfect, you leave thinking you could trust a so-called friend to manage it, and come back and it's been re-tiled to the "plain" style, and stupid quests have been added? All I'm saying is that we need to have a bit more empathy. Playerworlds come and go. Rudora was overdue, thats all.

I'm sure a month will go by and you wont remember Rudora.

BTW, I was Banned by Duthight without cause, he accused me of trying to "kill" Rudora, when in reality I simply disagreed with it turning into what it is today, it's not my fault that as soon as I left it started to die... coincidence?

Urizen
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