
07-16-2002, 03:57 AM
|
|
Registered User
|
Join Date: Jul 2002
Location: In a tree
Posts: 8
|
|
Quote:
Originally posted by kittygirl765
Hiiii, I need help again with a method. Liek, what is the easiest way to transfer mass data in a this. string stored server side, to the client side (the way i want to make it is so that the client side part needs to request it from an event from the player, liek a keypress or chat)?
Liek, this is a way i did it, but its messy, and i don't want to use the client.strings:
if(actionwantstring) {
setstring client.npcpass,this.something1;
}
//#CLIENTSIDE
if(playerenters) {
timeout=0.1;
}
if(playerchats) {
triggeraction x,y,wantstring,;
}
if(timeout) {
message #s(client.npcpass);
timeout=0.1;
}
|
*bump*
this is liek an old post, and no one has answered my question. Maybe now, some1 can answer it =). btw, kittygirl765 ish me b/c i logged out of the account, and it expired =X lel |
__________________
- LiL PiXiE KiTiE - MeOw!

Cassidy ish all miiiiiiiiine, not yours =o!
My real account name that i play graal on is not doubleZ, its kittygirl765 ^_^, my friend let me keep her forum account, thanks cupo =D
|
|
|
|