Quote:
Originally posted by konidias
No matter what you do, you're never going to get a dark shadow look, on a normal colored tileset in Graal's current editor. Until someone can prove me wrong completely, I will not change my opinion.
Setting the alpha effect on the level makes all the black colors gray or "faded". Even using setbackpal does not make the tileset look normal after using an alphablending effect.
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Why don't we just ask the guy for the GFX (or atleast a small part that's been cut out) and ask for the RBG(a) values he used in the setcoloreffect???