Quote:
Originally posted by mikepg
1st paragraph:
this can be eliminated by showing the image before and after player movement is called.
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How is that possible? If you do a showimg at the player's position, you can't do it before and after the player movement.
I just want to be able to do:
showimg index,name,playerx+0.3,playery-0.8;
It's impossible to do at the moment, because the image is at "0.3" and "0.8" it jiggles around when the player moves, since it's not a solid integer.
About the tile updating on the level.. perhaps a backup can be stored when the level first gets the command to change a tile, so there is a backup of the older level there or something.