Thread: jump tiles
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Old 05-15-2001, 11:34 AM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by Cloud_X
Just detect the tile of the cliffs and if it does check if the landing space is onwall . Then just play the jumping ani and make the player go down
you do not make any sense......im using 'disabledefmovement' so that the player cannot move. I cant say what i am doing, i do not want anyone to steal my idea before i can script it.

And as for the jumptiles in the bomy script, yeah, I know could use that, but im not 100% sure on how to set it up for what I want to do
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