
06-16-2002, 09:58 PM
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Registered User
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Join Date: Nov 2001
Location: VA, USA
Posts: 501
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hmmm
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The only thing wrong with that, is it would create a TON of server strings. It would be easier to do something like.....
setstring server.editplayer,#a,atribute,color/feature/value;
so
if (playerchats&&startswith(setplayer,#c)) {
// First account
// Second what youre editing
// value
// setplayer mikepg coat blue
tokenize #c;
setstring server.editplayer,#t(1),#t(2),#t(3);
}
in the client's system you'd want to have a timeout or some other action that reads in those variables constantly, checking to see if it's their account, and what features to change. |
__________________
~War Lord Mpg2
Bravo Online's Asst. Staff Manager
"Sittin by the tree, sippin eggnog, waitin on christmas gifts"
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