Quote:
Originally posted by Tyhm
*kerblink*
So, um, change the tiling of a level, globally, and permanently...?
If you got a good enough GServ, log the changes to an array, compare on playerenters and modify tiles[x,y] and updateboard as necessary. It is possible with the current technology, just not particularly advisable.
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Yeah, it could probably be done that way, but it would be a lot easier and efficient to have it hard coded into the game itself.
Plus the fact that the arrays would have to be stored permanently because if they ever got messed up or removed, the levels would look like they did before any of the changes occured. (since they aren't really changing and saving, they are only temporarily changing in real time)
But that is basically the idea of what I want the tile updating thing to do. Except when it updates the tiles it saves the level. Now that levels basically update when you upload them, I think it would be even easier to manage. (it would auto-update)