06-09-2002, 11:11 AM
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tapatapatapa
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Join Date: Dec 2001
Location: Caught in a tree
Posts: 70
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Hiiii, I need help again with a method. Liek, what is the easiest way to transfer mass data in a this. string stored server side, to the client side (the way i want to make it is so that the client side part needs to request it from an event from the player, liek a keypress or chat)?
Liek, this is a way i did it, but its messy, and i don't want to use the client.strings:
if(actionwantstring) {
setstring client.npcpass,this.something1;
}
//#CLIENTSIDE
if(playerenters) {
timeout=0.1;
}
if(playerchats) {
triggeraction x,y,wantstring,;
}
if(timeout) {
message #s(client.npcpass);
timeout=0.1;
} |
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