
05-27-2002, 02:40 AM
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Oldbie
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Join Date: Dec 2001
Location: Maine
Posts: 606
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Make an NPC first, usualy the map goes in your system NPC:
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// NPC made by Urizen (Admin)
if (created) {
setmap ,overworld_map.txt,,;
setminimap ,overworld_map.txt,,;
}
if (playerenters) {
if (!isweapon) {
toweapons -system-;
}
}
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*Note that creating the NPC with "-"'s arround the name makes it hidden.
your overworld_map.txt should contain the levels in order:
e.g. for a 4 level map (2 x 2) your map file would contain:
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"overworld_0,0.graal","overworld_1,0.graal"
"overworld_0,1.graal","overworld_1,1.graal"
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you can also set images for your map's most people now-a-days leave the "m" map image blank, but add one for the mini-map. I like to do both.
Here is an example of the modified system NPC with map images:
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// NPC made by Urizen (Admin)
if (created) {
setmap big-map-image.png, overworld_map.txt,0,0;
setminimap mini-map-image.png, overworld_map.txt,0,0;
}
if (playerenters) {
if (!isweapon) {
toweapons -system-;
}
}
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Hope that helped a little.
Urizen :o |
__________________
What am I still doing here?
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