Quote:
Originally posted by konidias
Actually, money could easily work in the economy, as long as it doesn't become the main source of currency. For example, some npc shop owners only except durbies, and not gralat, or some things you have to trade with other items, or buy them with different resources.
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Blah. Why not just set a certain amount of gralats, and then never add any more? For example, say the bakery is given 1000 gralats. When a player is paid for making bread, the store loses the amount of gralats they pay, but gain the amount of bread the player makes. So now, the store has only 999 gralats, but has one bread that it can sell to players. When a person buys that bread for two gralat, the store's total gralats is increased to 1001, but it has no more bread to sell. 2k1's bakery has a similar system, where it can only sell as many breads as the players make, but it has an unlimited amount of gralats to give out, which is why the 2k1 economy is so screwed up.
I was actually quite shocked, upon upgrading to P2P, that this kind of system has not yet been implemented into any existing playerworld.