Quote:
Originally posted by Tyhm
I've been doing a lot of testing on it. So far, Lizardons are unswordable in their baddy forms, Vampires generate their own hearts every time they drain someone who can't be hit, Thieves are insanely irritating, Gaias get a cool mass-driver bow now that makes radial explosions, the Zorbi weapon ices everyone but lags too much, Lunaris' attack, while impressive, is too easy to dodge, the Dragoons seem to be destined to be the most popular with their incredible sparring powers, and it's hard to defend the Ninji or Graal nations without losing so much AP that they kick you out...gotta work on that.
Bugs aside, anybody got ideas on the AP issue? I can't lock it within the national bounds...I can't have Knights PKing and Lizardon Saints...
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Judgement is still bugged (doesn't do the amount of hearts damage you said it would do), but stick with it. I still think it sucks as passive. Give Lizardons some perks for killing people and highly encourage it (maybe fight to be elder...?). Rag nation's jump attack actually works? Didn't the last time I tried it (yeah yeah, months ago). Since I'll still pro-Graal Knights, I say make some sort of sword throw attack or sword offense (like effect magic) that works like judgement but with a wider range of influence. I have a gani saved up for it
