Jeff:
*starts timer*
NPC Code:
//Adder
if(playerenters){addweapon thingamajig;}
NPC Code:
//In the database:
//#CLIENTSIDE
if(weaponfired&&playerdarts>0){
playerdarts--;
for(this.i=1;this.i<playerscount;this.i++){
if(((players[this.i].x-playerx)^2)+((players[this.i].y-playery)^2)<100) hitplayer this.i,playerswordpower,playerx,playery;
}
}
A minute or less.
And moreover, using a system NPC you could make that into a triggeraction that hurts the player when they receive it.