Quote:
Originally posted by Judge_Spunky
Why? Because the levels weren't connecting right?
That could easily be a problem with the connections on the clientside, not serverside.
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You told him 'Just because you have a problem don't assume that it's lag'. Why can't he assume what he wants? Especially if it can be a lag problem. And it's not just this problem that he's having now, it's any problem you told him to not assume that it's a lag problem.