Quote:
Originally posted by Googi
I like && though, because It makes the scripts shorter line-wise.
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Yet using as you did makes them less: Logical, efficient, extensible, readable. And not nesting structures makes scripts larger in terms of bytes. Here's a far superior version of what you posted:
NPC Code:
if (playerchats){
if(strequals(#c,morph)){
if(strequals(#s(client.race),bomy)) setstring client.race,human;
else setstring client.race,bomy;
}
}