
03-24-2002, 06:41 AM
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Graal Administration
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Join Date: Jan 2000
Location: Admins
Posts: 11,693
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I would say 'path finding in mazes' is making the
thing impossible, in most games corners and walls
make it easy to kill baddies / monsters. It is probably
better to restrict the area where a monster can move
and make it move more intelligent etc. instead of wasting
CPU time with path-finding algorithms.
*just my 2 coins*
I will need to script monsters for Graal2002 anyway,
trying to do it good. An important thing is probably
to not run into the weapon of the player and possibly
try to run around the player or protect itself if it
sees the player attacking. |
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