well, the syntax is:
triggeraction x,y,actionname,param(s);
using this will call actionname on the player/npc on that x and y
example:
NPC Code:
if (playerchats&&strequals(#c,trigger)) {
triggeraction x,y,triggerme,#a;
}
if (actiontriggerme) {
say2 I was triggered by #p(0);
}
this is just a way to use triggeraction in one npc but, you could take the if (action....) part and put it in a seperate npc, and just change the x and y varibles in the first npc
