'in' has been around a while:
NPC Code:
NPC Code:
if (created) {
this.check={3,4,5,6,7,8};
timeout=1;
}
if (timeout) {
for (i=0;i<10;i++) {
if (playerx in |this.check[i]|) {
message In Area;
} else {
message Out of Area;
}
}
timeout=1;
}
i'm just guessing, but that may work ...