Quote:
Originally posted by Faheria_GP2
well, the only thing you could do for non-P2P is when the first player enters the level do those things
"if (playerenters && isleader)"
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you just do not understand ....
If players A,B,C,D,E, and F are all in level.nw, and then they all leave. I want it to 'setstring server.string,#v(this.variable);' I want to know if 'playerleaves' will make it so it will set the string when they all leave ...