Quote:
Originally posted by Faheria_GP2
yes, it is for if the player leaves the level
nothing happened online because playerleaves doesn't work for Non-P2P
and NPCs don't even run while there are no players in the level for non-p2p (the npcs are run by the "leader", with no players, no leader)
although on P2P you could do "playerscount=0" or something
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ok what i am saying is i want it to be used as if there is a painting in the level that people can doodle on, and say everyone leave the level, well all the vlaues would be reet and the painting lost, what i want it to be able to do is for when the last player leaves it sets the values to a serevr.string and then the normal vars are reset ...