Here is what I noticed,
- left is keydown(1)
- the first showimgs dont have all the bicus in them
- you only need to set the timeout once, at the end before you
end the if
- showimgs in timeout, see above
- change
NPC Code:
showimg 511,@Arial@b@>#v(#s(playerdeposit)),(screenwidth/2)-80,(screenheight/2-100);
into
NPC Code:
showimg 511,@Arial@b@>#v(strtofloat(#s(playerdeposit))),(screenwidth/2)-80,(screenheight/2-100);
Other than that I don't see anything wrong