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Old 02-18-2002, 03:45 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Tyhm
What, you couldn't do hitobjects with a for/next loop on players, npcs, and compus?
No, hitobjects sends a message to the server, which in turn does the player checking itself. Meaning that the checking is serverside and thus fair, compared to the clientside arrangement that would arise from using for loops and hitplayer/whatever.
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