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Originally posted by konidias
Wrong, you could, but you wouldn't be any good at it. I dislike the use of classes like you're doing because you completely cut off someone from doing something else. I hate having to start and pick the job I can do and only be able to do that job.
If you put so much detail into your other stuff, be sure to pay attention to what I said. Because choosing to be a farmer at the start, and never being able to fish, mine, lumberjack, whatever, gets extremely annoying.I'm setting up Oasis on a skill system, so there are no more class restrictions.. The more you do something the better you get. Just like in the real world. You farm for months on end, you're really good at it.. you go try to mine, and you have to get skilled at it because you wouldn't be very good after farming for so long.The same thing with classes.. why have to choose to be a mage or warriror? Why not allow the players to learn magic and sword fighting? Whatever they practice more, will be what they are good in.Classes should be out the window. Especially in an online rpg. :/
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Whether you like it or not during the re-birth or rennesance phase you never chose what you could do. If you grew up on a farm you were most likely becoming a pheasant when you are fully grown into an adult. And having people only doing 1 type of job creates more interaction and trade with others. Let's say the Carpenter wantes to build a Grandfather clock, He needs to interact and trade with the blacksmith to do so. Yes after a period of time you get experience in a job of course in the game however that takes time. Letting the players choose what they want to be is a good thing. I am trying to even out the classes so that they all have different fields of abilites but in the end they are equal overall. Classes out on an online rpg is pretty dumb. They should be out on any offline rpg than any online rpg because you recieve transaction to what is going on in the game.
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Quote:
Originally posted by jokerbloodvayne
Eternal Destiny was stolen from Nicholas Ravenfist, you were co-owner just needing some levels, then when you got them you quit and claimed them as your own.
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I have a few questions for you. Who the hell is Nicholas Ravenfist? What in the hell are you talking about? This server was first started (founded) in March 2001 on Mithica. I was GP chief. Sean founded it and was the first owner. After a while people left graal and sean became real busy then I took over. I don't know who the heck you are coming up and telling me these lies.
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Quote:
Originally posted by Frolic_RC2
Precisely. Skill systems are far better. (Don't worry, I'm not going to have skill systems with jobs, I'm just going to have some really, really expensive equipment needing if you plan on getting serious in a certain job. Plus, jobs will be kind of complicated, so you need to get good...just litterally get good, practice at them and get better....though my offensive/defensive systems are a bit different...)
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Skill systems are really interesting when you know how to use them and manipulate them enough for it to work. Ratings in jobs count as experience which is a very good thing and more realistic. The more experience you have the harder jobs you usually have and the equipment costs gradually increase also. I am not just going to have a job system that totally focusing on experience for the player to do certain things. You start out small in life then you grow.