Quote:
Originally posted by konidias
Wrong, you could, but you wouldn't be any good at it. I dislike the use of classes like you're doing because you completely cut off someone from doing something else. I hate having to start and pick the job I can do and only be able to do that job.
If you put so much detail into your other stuff, be sure to pay attention to what I said. Because choosing to be a farmer at the start, and never being able to fish, mine, lumberjack, whatever, gets extremely annoying.
I'm setting up Oasis on a skill system, so there are no more class restrictions.. The more you do something the better you get. Just like in the real world. You farm for months on end, you're really good at it.. you go try to mine, and you have to get skilled at it because you wouldn't be very good after farming for so long.
The same thing with classes.. why have to choose to be a mage or warriror? Why not allow the players to learn magic and sword fighting? Whatever they practice more, will be what they are good in.
Classes should be out the window. Especially in an online rpg. :/
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Precisely. Skill systems are far better. (Don't worry, I'm not going to have skill systems with jobs, I'm just going to have some really, really expensive equipment needing if you plan on getting serious in a certain job. Plus, jobs will be kind of complicated, so you need to get good...just litterally get good, practice at them and get better....though my offensive/defensive systems are a bit different...)