
02-17-2002, 11:14 AM
|
Banned
|
 |
Join Date: Sep 2001
Location: Yakitinzen, China
Posts: 2,271
|
|
Sneak Attack, 10 MP,
By carefully studying their opponent a rogue cam figure out how to hit where it hurts.
After the rogue uses this the next atack he makes deals and extra 10 damage. This bonuse improves to
15 at level 12, 30 at level 18 and 40 at level 26.
lvl 12-
Cripiling Strike, 20 MP,
An experienced rogue can hit an opponent in a vital place and apply such finess that her enemy
is paralyzed by pain breifly. This attack deal extra damage equal to the rogues current sneak attack damage
and stun whatever it strikes for 3-8 seconds.
Improved Speed, N/A, Starting at level 12 a rogue automaticaly moves 15% faster then a normal member
of his/hers race.
Stealth, 30 MP,
A rogue that is well versed in Hide in Shadows can sneak around quietly and invisibly.
A popular pastime for theives is to gointo stealth and then pick the pockets of unsuspecting victims.
After using this power the rogue can move about invisibly to everything for 80-120 seconds or until
they attack or use another skill (other then pick pocket)
*note* We must find some way to eliminate the the -R- button method of locating invisible characters,
it just ruins this ability and others similar to it.
lvl 18-
Find/Disarm traps, N/A,
A rogue with this ability has a 20% chance to detect traps or the places their triggers are
but passing within 6 spaces(ex: Zarkolis the Rogue is about to go through a doorway with a trip wire
attached to a trap that realeases a cloud of poisonus gas. He comes within 6 squares of the doorway
and fails to detect the trap. Just as he is about to step into the wire a party member calls for help.
Zarkolis leaves the are and gives his ailing freind a potion. Now, he returns within 6 squares of the door
and notices the tripwire and proceeds to disarm it) When a trap is found the rogue can atempt to disarm
the trap. When disarming there is a 95% the trap/trigger is disarmed and a 5% chance that the trap goes off.
Rogues can detect, but not disarm runes of warding with this ability. |
|
|