Quote:
Originally posted by Kaimetsu
It intrigues me that people are deciding it would be cool to just copy lots of irrelevent formulae from a textbook just to look intelligent.
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actually, quite a few of these can be used, but not really as useful as geometric formulae.. the ones i put are mainly for the 'realism' of the npc in the terms of physics. the nth term of sequences might be used for figuring in advance distances and waypoints, based on the players movement (back to finding the recursive formula for that, lol). compound interest may be used for future banks scripts, growth and decay probably for npcs that deal with projection/reduction of a statistic, and logarithms mainly for convenience.. I did in fact scan textbooks for these formulae, but filtered out those with no obvious relevancy.
However, with everyone providing all these formulae, doesn't one have to 'translate' them for it to be actually be used in a graal-compatible script?
