Quote:
Originally posted by Tyhm
A bit like putnpc, but instead of creating the script from the text file, it adds the text file to the script.
So like you have a showcharacter, and if(created){ setcharprop etc....}, join2 basiccharacter.txt; would be the entire basic showcharacter NPC, and you'd only have to change the text file and maybe update the levels to reset every NPC in the game to the fixed script.
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PUTNPC2 YO!
Quote:
Originally posted by Kaimetsu
Liquid, I think it'd be more effective to say "Enable it for clientside, please". The way you say it, it's like he's choosing to restrict it from Non-P2P or something.
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OK ENABLE FOR CLIENTSIDE YO