Quote:
Originally posted by galen
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The Analytical Attacker:
- an NPC player sprite
- 3 modes: wander, hunt/attack, and retreat/heal
- hunts player down to attack with sword, bomb, or arrow
- avoids sword, bomb, and arrow player attacks
- can pick up player bombs to throw back at player
- if low on health, will retreat to heal
- if the opportunity exists, reflect arrows to hit player
- able to pickup and throw other nearby throw able objects
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Won't work with throwable NPC objects...
bomb detection counts bombs in the air...
otherwise, several such examples exist on Classic in rudementary forms...