Quote:
Originally posted by GrowlZP2P
But you agree that the current system of making your client have all server flags at all times is flawed at best?
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It's not perfect, but there are times when the method we describe would not work. For example, when the string needs to be monitored for changes - do we request the string every 0.05 seconds or just wait for the server to tell us that it's changed? It all depends on the string, really.
But in any case, non-P2P is always gonna be laggy, and it wouldn't be much use on P2P :-/