Quote:
Originally posted by Essenity
Thats how the tiles were layed. tiledef was not used, and I feel its a bit unfair having to take the script down. With the exception that the image itself was from Graal2001 (which I wasnt aware of until today) and coould be replaced.
// NPC by Sky (Rawr)
if (created||playerenters) {
noplayerkilling;
this.b = 1;
for (this.x = 0; this.x <= 64; this.x++) {
for (this.y = 0; this.y <= 64; this.y++) {
checktile();
if (this.test = 1) {
showimg this.b,tiles_applefloor.png,this.x,this.y;
changeimgvis this.b,0;
this.b++;
}
}
}
}
function checktile() {
this.test = 0;
this.getb = board[this.x+64*this.y];
this.getbx = this.getb % 16;
this.getby = int(this.getb / 16);
if (this.getbx==0 && this.getby==110)
this.test = 1;
}
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Okay, so, with that script, even though it is 'laggy and not near as nice as p2p's', people can make their own tiles and use them on free playerworlds. It's one less feature for P2P. It's not fair.