Quote:
Originally posted by Kaimetsu
Sure, there are lots of ways around it. Wait for a playertouchsme and then keep some sort of potentia ready for if they do press A, removing it if they move, maybe. Monitor A and whenever it is pressed check if the player is close enough to the button for him to press it, possibly. There are lots of ways. I'd personally advocate the latter, but I'm just giving you options.
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only way i can think of is to put some kind of timeout maybe that checks if they are touching it and pressing a?