Quote:
Originally posted by Tyhm
There is. Use NPCServ. It's just like Bomy Pets, but with Humans. In fact, you could basically adapt Bomy Pet code to it. Not difficult. Just have the Bomy Pet follow the single owner's footsteps exactly, the usual
setcharprop #C0,#C0(0);
stuff...
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I meant that creating a whole new follow-the-player NPC just to see when they log off seems inefficient.