Quote:
Originally posted by Stefan
Yes the scripting engine will be redone
completely (C compatible, new better way of
accessing strings, function parameters).
Yes Tyhm that is true. Btw the 3D terrain engine
took look 1 week of work, the major engine update
in Graal2002 is actually the global positioning
(gmaps are like one big level) which makes things
like the ship possible and avoid the strange npc
loading problems on Graal2001 (railroads hanging
in the air till you get nearer and see the rest).
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C/C++ compatible? If so, then I will be very happy. So very happy I will have to give Stefan a hug once he release it *ok, I would never do that, but he would have my greatest thanks*
You do mean you can basicly import C/C++ coding into the graal engine, allowing you to adjust virtually anything correct?
