Thread: timereverywhere
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Old 01-25-2002, 07:55 AM
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Quote:
Originally posted by royce



Mainly what happens is that the first person that enters the level will be affected by npc's if it uses player manipulation but when timereverywhere is coded it constantly is checking the level for players and events. When it is done without the command the second player or the second consecutive player in the room gets everything loaded from the first player.
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