Quote:
Originally posted by G_yoshi
if your playerworld is using custom tilesets, then having a startlevelname varible is kinda pointless. The whole point of being able to define custom sprites and states is so that it matches your tileset and server atmosphere.
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The startlevelname variable would be useful for such playerworlds that would like a certain sign in their snow town, and a different one in their other town, it would be very useful if different areas that all have different looks.
But, everything else you suggested I agree with.