Thread: addspritedef
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Old 01-22-2002, 08:06 AM
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Quote:
Originally posted by jeff335
Or better:


addimgdef image,targetimage,levelstart,x,y;


Image is the image you are applying, targetimage is the image you are applying it to (can be pics1, state, or anything else), and the rest is just like tiledef.
I NEED THAT BADLY I NEED THAT BADLY I NEED THAT BADLY I NEED THAT BADLY STEFAN PLEASE IMPREMENT IT INTO THE NEW VERSION AHHHHHHHHHHH
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