
01-22-2002, 05:20 AM
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Registered User
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Join Date: Oct 2001
Posts: 605
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Or better:
addimgdef image,targetimage,levelstart,x,y;
Image is the image you are applying, targetimage is the image you are applying it to (can be pics1, state, or anything else), and the rest is just like tiledef. |
__________________
Quote:
Some people like standing around talking to idiots in the real world, and some don't. Neither choice is inherently better than the other.
-Kaimetsu
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